![]() ![]() There is an entire social network at play beneath Mordor’s flesh, where Uruk Captains war for status and supremacy. Most of the main story missions centre on tracking and killing Captains, and it’s here, with the Nemesis System, that Shadow of Mordor elevates itself above its contemporaries. Should you fall, the Uruk that dealt the killing blow will be promoted to Captain, and join the ranks of the Uruk elite. Throw the Warg-like Caragors and hulking Graugs into the mix, as well as ranged units and a multitude of enemy melee styles, and Mordor’s combat moves into a league of its own. The number of combat animations is staggering, and there’s an undeniable beauty and grace to Talion’s epic confrontations. Combos are tapped out with the Square button, while Cross lets you evade incoming attacks and Triangle performs a stylish counter. Counter-based and reactionary, the combat is free-flowing melee that sees Talion slinging himself around the battlefield, executing downed enemies and performing stylised instant kills whenever his Wraith-tainted sword begins to shine. The final parallel with Rocksteady’s superhero masterpiece is the combat. If you panic and run they’ll look for you, call their brutish buddies, maybe give voice to their fears if you’ve recently proven your lethality. The Uruks of Mordor respond like the Joker’s goons, becoming bolder the more you struggle, or turning tail when your assault proves unbreakable. While it’s true that Talion climbs solitary towers to fill in his map and can skulk around in bushes, his version of focused vision is closer to Batman’s Detective Mode than Eagle Vision, used to track quarry across the rugged terrain and find hidden collectibles.Įnemy interaction takes several leaves from Batman’s handbook, too, as you use fear and deception to destroy and disorient your foes. When you break it down into its component parts, Mordor is also Arkham Asylum in Middle-earth. Much noise has reverberated around the obvious Assassin’s Creed comparisons both pre and post-release, but the truth is that it’s a less blindingly obvious game that Mordor draws the most parallels with. As a result, it’s a darker Middle-earth than we’re used to seeing, and despite the familiar themes and visuals, it feels utterly original. Where Tolkien’s original tales championed the rejection of absolute power in favour of innate courage and sacrifice, Shadow of Mordor sees Talion welcoming the power of his ghostly symbiote, openly seeking the kind of bloody vengeance that Tolkien always avoided. Possessed by an Elfish Wraith, Talion has been brought back from the brink of death to destroy the Black Hand of Sauron, an evil tyrant determined to see the Dark Lord return. Set in the years between The Hobbit and The Fellowship of the Ring, this original story takes place within Mordor itself, as resurrected Ranger Talion sets out to avenge the death of his wife and son, as well as his own. Because Shadow of Mordor, against almost all our expectations, is excellent. No one could blame us for feeling apprehensive.īut then I put the disc in the tray, booted up Shadow of Mordor, and experienced undeniable deja vu. Initial trailers and screens for Mordor were uninspiring, showing an Assassin’s Creed-like stealth-em-up with a Middle-earth sheen. Occasional gems have been found among the rough, but ultimately fans of the franchise have always been left wanting something more. #MIDDLE EARTH SHADOW OF MORDOR INITIAL RELEASE DATE LICENSE#Like Batman, Tolkien’s genre-defining fantasy opus is a license that has never really been used to its potential. The license had been abused so much, we just couldn’t trust anyone to do it justice, not even Warner Brothers.įive years later, and history has been repeating itself like a bad curry ever since Warner Brothers announced Middle-earth: Shadow of Mordor. It’s not that we didn’t know it was coming we’d seen trailers and hype and lofty promises, but none of us truly expected Arkham Asylum to be as good as it was. A few years ago a little studio named Rocksteady came careening out of left field to hit us with what turned out to be the greatest Batman game that ever was. Sometimes the very best things don’t come right for you like a South Park deer, they blind-side you out of nowhere. ![]()
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